Rive
Rive
#
Bases: ConstrainedControl
Displays rive animations.
animate_offset
#
animate_offset: AnimationValue | None = None
Setting control's animate_offset
to either True
, number or an instance of
animation.Animation
class enables implicit animation of Control.offset
property.
offset
property is an instance of transform.Offset
class which specifies
horizontal x
and vertical y
offset of a control scaled to control's size.
For example, an offset transform.Offset(-0.25, 0)
will result in a horizontal
translation of one quarter the width of the control.
Offset animation is used for various sliding effects:
import flet as ft
def main(page: ft.Page):
c = ft.Container(
width=150,
height=150,
bgcolor="blue",
border_radius=10,
offset=ft.transform.Offset(-2, 0),
animate_offset=ft.animation.Animation(1000),
)
def animate(e):
c.offset = ft.transform.Offset(0, 0)
c.update()
page.add(
c,
ft.ElevatedButton("Reveal!", on_click=animate),
)
ft.run(main)
animate_opacity
#
animate_opacity: AnimationValue | None = None
Setting control's animate_opacity
to either True
, number or an instance of
animation.Animation
class enables implicit animation of Control.opacity
property.
import flet as ft
def main(page: ft.Page):
c = ft.Container(
width=150,
height=150,
bgcolor="blue",
border_radius=10,
animate_opacity=300,
)
def animate_opacity(e):
c.opacity = 0 if c.opacity == 1 else 1
c.update()
page.add(
c,
ft.ElevatedButton(
"Animate opacity",
on_click=animate_opacity,
),
)
ft.app(main)
animate_position
#
animate_position: AnimationValue | None = None
Setting control's animate_position
to either True
, number or an instance of
animation.Animation
class (see above) enables implicit animation of Control's
left
, top
, right
and bottom
properties.
Please note Control position works inside Stack
control only.
import flet as ft
def main(page: ft.Page):
c1 = ft.Container(width=50, height=50, bgcolor="red", animate_position=1000)
c2 = ft.Container(
width=50, height=50, bgcolor="green", top=60, left=0, animate_position=500
)
c3 = ft.Container(
width=50, height=50, bgcolor="blue", top=120, left=0, animate_position=1000
)
def animate_container(e):
c1.top = 20
c1.left = 200
c2.top = 100
c2.left = 40
c3.top = 180
c3.left = 100
page.update()
page.add(
ft.Stack([c1, c2, c3], height=250),
ft.ElevatedButton("Animate!", on_click=animate_container),
)
ft.run(main)
animate_rotation
#
animate_rotation: AnimationValue | None = None
Setting control's animate_rotation
to either True
, number or an instance of
animation.Animation
class enables implicit animation of Control.rotate
property.
from math import pi
import flet as ft
def main(page: ft.Page):
c = ft.Container(
width=100,
height=70,
bgcolor="blue",
border_radius=5,
rotate=ft.transform.Rotate(0, alignment=ft.Alignment.CENTER),
animate_rotation=ft.animation.Animation(300, ft.AnimationCurve.BOUNCE_OUT),
)
def animate(e):
c.rotate.angle += pi / 2
page.update()
page.vertical_alignment = ft.MainAxisAlignment.CENTER
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
page.spacing = 30
page.add(
c,
ft.ElevatedButton("Animate!", on_click=animate),
)
ft.run(main)
animate_scale
#
animate_scale: AnimationValue | None = None
Setting control's animate_scale
to either True
, number or an instance of
animation.Animation
class enables implicit animation of Control.scale
property.
import flet as ft
def main(page: ft.Page):
c = ft.Container(
width=100,
height=100,
bgcolor="blue",
border_radius=5,
scale=ft.transform.Scale(scale=1),
animate_scale=ft.animation.Animation(600, ft.AnimationCurve.BOUNCE_OUT),
)
def animate(e):
c.scale = 2
page.update()
page.vertical_alignment = ft.MainAxisAlignment.CENTER
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
page.spacing = 30
page.add(
c,
ft.ElevatedButton("Animate!", on_click=animate),
)
ft.run(main)
animations
#
List of animations to play; default animation is played if empty.
artboard
#
artboard: str | None = None
The name of the artboard to use.
If not specified, the default artboard of the provided src
is used.
bottom
#
Effective inside Stack
only. The distance
that the child's bottom edge is inset from the bottom of the stack.
clip_rect
#
clip_rect: Rect | None = None
Clip the artboard to this rect.
If not supplied it'll default to the constraint size provided by the parent control. Unless the Artboard has clipping disabled, then no clip will be applied.
col
#
col: ResponsiveNumber = 12
If a parent of the control is ResponsiveRow, col
property is used to determine
how many virtual columns of a screen the control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
. Breakpoints are named dimension ranges:
Breakpoint | Dimension |
---|---|
xs | <576px |
sm | ≥576px |
md | ≥768px |
lg | ≥992px |
xl | ≥1200px |
xxl | ≥1400px |
If col
property is not specified, it spans the maximum number of columns (12).
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
disabled
property is mostly used with data entry controls like TextField
,
Dropdown
, Checkbox
, buttons.
However, disabled
could be set to a parent control and its value will be
propagated down to all children recursively.
For example, if you have a form with multiple entry controls you can disable them all together by disabling container:
enable_antialiasing
#
enable_antialiasing: bool = True
Whether to enable anti-aliasing when rendering.
expand
#
When a child Control is placed into a Column
or a Row
you can "expand" it to fill the
available space.
expand
property could be a boolean value (True
- expand control to fill all
available space) or an integer - an "expand factor" specifying how to divide a free
space with other expanded child controls.
For more information and examples about expand
property see "Expanding children"
sections in Column
or
Row
.
Here is an example of expand being used in action for both Column
and Row
:
import flet as ft
def main(page: ft.Page):
page.spacing = 0
page.padding = 0
page.add(
ft.Column(
controls=[
ft.Row(
[
ft.Card(
content=ft.Text("Card_1"),
color=ft.Colors.ORANGE_300,
expand=True,
height=page.height,
margin=0,
),
ft.Card(
content=ft.Text("Card_2"),
color=ft.Colors.GREEN_100,
expand=True,
height=page.height,
margin=0,
),
],
expand=True,
spacing=0,
),
],
expand=True,
spacing=0,
),
)
ft.app(main)
expand_loose
#
expand_loose: bool | None = None
Effective only if expand
is True
.
If expand_loose
is True
, the child control of a
Column
or a Row
will be given the flexibility to expand to fill the available space in the main
axis (e.g., horizontally for a Row or vertically for a Column), but will not be
required to fill the available space.
The default value is False
.
Here is the example of Containers placed in Rows with expand_loose = True
:
import flet as ft
class Message(ft.Container):
def __init__(self, author, body):
super().__init__()
self.content = ft.Column(
controls=[
ft.Text(author, weight=ft.FontWeight.BOLD),
ft.Text(body),
],
)
self.border = ft.border.all(1, ft.Colors.BLACK)
self.border_radius = ft.border_radius.all(10)
self.bgcolor = ft.Colors.GREEN_200
self.padding = 10
self.expand = True
self.expand_loose = True
def main(page: ft.Page):
chat = ft.ListView(
padding=10,
spacing=10,
controls=[
ft.Row(
alignment=ft.MainAxisAlignment.START,
controls=[
Message(
author="John",
body="Hi, how are you?",
),
],
),
ft.Row(
alignment=ft.MainAxisAlignment.END,
controls=[
Message(
author="Jake",
body="Hi I am good thanks, how about you?",
),
],
),
ft.Row(
alignment=ft.MainAxisAlignment.START,
controls=[
Message(
author="John",
body="Lorem Ipsum is simply dummy text of the printing and
typesetting industry. Lorem Ipsum has been the industry's
standard dummy text ever since the 1500s, when an unknown
printer took a galley of type and scrambled it to make a
type specimen book.",
),
],
),
ft.Row(
alignment=ft.MainAxisAlignment.END,
controls=[
Message(
author="Jake",
body="Thank you!",
),
],
),
],
)
page.window.width = 393
page.window.height = 600
page.window.always_on_top = False
page.add(chat)
ft.run(main)
left
#
Effective inside Stack
only. The distance
that the child's left edge is inset from the left of the stack.
offset
#
offset: OffsetValue | None = None
Applies a translation transformation before painting the control.
The translation is expressed as a transform.Offset
scaled to the control's size.
For example, an Offset
with a x
of 0.25
will result in a horizontal
translation of one quarter the width of the control.
The following example displays container at 0, 0
top left corner of a stack as
transform applies -1 * 100, -1 * 100
(offset * control_size
) horizontal and
vertical translations to the control:
on_animation_end
#
on_animation_end: OptionalControlEventHandler[
ConstrainedControl
] = None
All controls with animate_*
properties have on_animation_end
event handler
which is called when animation complete and can be used to chain multiple
animations.
Event's object data
field contains the name of animation:
opacity
rotation
scale
offset
position
container
For example:
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency) and defaults to 1.0
.
page
#
The page (of type Page
or PageView
) to which this control belongs to.
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted (added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always has parent=None
.
right
#
Effective inside Stack
only. The distance
that the child's right edge is inset from the right of the stack.
rotate
#
rotate: RotateValue | None = None
Transforms control using a rotation around the center.
The value of rotate
property could be one of the following types:
number
- a rotation in clockwise radians. Full circle360°
ismath.pi * 2
radians,90°
ispi / 2
,45°
ispi / 4
, etc.transform.Rotate
- allows to specify rotationangle
as well asalignment
- the location of rotation center.
For example:
scale
#
scale: ScaleValue | None = None
Scale control along the 2D plane. Default scale factor is 1.0
- control is not
scaled. 0.5
- the control is twice smaller, 2.0
- the control is twice larger.
Different scale multipliers can be specified for x
and y
axis, but setting
Control.scale
property to an instance of transform.Scale
class.
Either scale
or scale_x
and scale_y
could be specified, but not all of them,
for example:
speed_multiplier
#
speed_multiplier: Number = 1.0
A multiplier for controlling the speed of the Rive animation playback.
src
#
src: str
The source of your rive animation.
Can either be a URL or a path to a local asset file.
state_machines
#
List of state machines to play; none will play if empty.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip
property supports both strings
and Tooltip
objects.
top
#
Effective inside Stack
only. The distance
that the child's top edge is inset from the top of the stack.
use_artboard_size
#
use_artboard_size: bool = False
Determines whether to use the inherent size of the artboard, i.e. the absolute size defined by the artboard, or size the control based on the available constraints only (sized by parent).
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.