PolygonLayer
PolygonLayer
#
Bases: MapLayer
A layer to display PolygonMarkers.
col
#
col: ResponsiveNumber = 12
If a parent of this control is a ResponsiveRow
,
this property is used to determine
how many virtual columns of a screen this control will span.
Can be a number or a dictionary configured to have a different value for specific
breakpoints, for example col={"sm": 6}
.
This control spans the 12 virtual columns by default.
/// details | Dimensions type: info | Breakpoint | Dimension | |---|---| | xs | <576px | | sm | ≥576px | | md | ≥768px | | lg | ≥992px | | xl | ≥1200px | | xxl | ≥1400px | ///
disabled
#
disabled: bool = False
Every control has disabled
property which is False
by default - control and all
its children are enabled.
Note
The value of this property will be propagated down to all children controls recursively.
/// details | Example type: example For example, if you have a form with multiple entry controls you can disable them all together by disabling container:
///
draw_labels_last
#
draw_labels_last: bool = False
Whether to draw labels last and thus over all the polygons.
expand
#
expand_loose
#
expand_loose: bool = False
Allows the control to expand along the main axis if space is available, but does not require it to fill all available space.
More information here.
opacity
#
opacity: Number = 1.0
Defines the transparency of the control.
Value ranges from 0.0
(completely transparent) to 1.0
(completely opaque
without any transparency).
parent
#
parent: BaseControl | None
The direct ancestor(parent) of this control.
It defaults to None
and will only have a value when this control is mounted
(added to the page tree).
The Page
control (which is the root of the tree) is an exception - it always
has parent=None
.
polygon_culling
#
polygon_culling: bool = True
Whether to cull polygons and polygon sections that are outside of the viewport.
tooltip
#
tooltip: TooltipValue | None = None
The tooltip ot show when this control is hovered over.
use_alternative_rendering
#
use_alternative_rendering: bool = False
Whether to use an alternative rendering pathway to draw polygons onto the
underlying Canvas
, which can be more performant in 'some' circumstances.
This will not always improve performance, and there are other important considerations before enabling it. It is intended for use when prior profiling indicates more performance is required after other methods are already in use. For example, it may worsen performance when there are a huge number of polygons to triangulate - and so this is best used in conjunction with simplification, not as a replacement.
visible
#
visible: bool = True
Every control has visible
property which is True
by default - control is
rendered on the page. Setting visible
to False
completely prevents control (and
all its children if any) from rendering on a page canvas. Hidden controls cannot be
focused or selected with a keyboard or mouse and they do not emit any events.
build
#
Called once during control initialization to define its child controls. self.page is available in this method.